top of page

Intellectual Production #7: Representation as Gatekeeping in Games: Gender, Race and Culture

Task: Using any medium/media, and any form/s introduce your colleagues to representational problematics in video games as well as in game design and in the industry more generally.


Readings:

(choose 2)


Nakamura, Lisa (2012) Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital https://adanewmedia.org/2012/11/issue1-nakamura/


Jenson, J. & de Castell, S. (2016) Gamer-Hate and the “Problem” of Women: Feminism in Games. In Kafai, Tynes, & Richard (Eds.) Diversifying Barbie & Mortal Kombat: Intersectional

Perspectives and Inclusive Designs in Gaming. Pittsburgh PA: ETC Press.


Short but important piece on indigenous content/games by indigenous graduate student Kateryna Barnes on the game Kisima Innitchuna (Never Alone): http://www.firstpersonscholar.com/agniq-suannaktuq-and-kisima-innitchuna-never-alone/


Watch:

(choose 1)


Feminist Frequency, Damsel in Distress (Part 1) Tropes vs Women (https://feministfrequency.com/video/damsel-in-distress-part-1/)


Feminist Frequency, Queer Tropes vs Video Games: Are You Gay or Just Coded That Way (https://feministfrequency.com/video/queer-tropes-vs-video-games-are-you-gay-or-just-coded-that-way/)


Innocenceii, on “main characters” and representation in games https://www.youtube.com/watch?v=1wOEnUtxO7Q&feature=youtu.be





For this assignment I created a digital “journal” workbook for the readings and videos, the idea being that classmates would each get their own copy and could work their way through it, including comprehension and extension activities.


Click the button below to access the digital journal


Comments


bottom of page